Update CONTRIBUTING.md and frontend/README.md to describe the migrated frontend accurately: - replace Vue 3 / Ant Design Vue 4 references with React 19 / AntD 6 / TS - swap composables -> hooks, vue-i18n -> react-i18next, createApp -> createRoot - mention the typecheck step (tsc --noEmit) in the PR checklist - document the Vite 8.0.13 pin and TypeScript strict mode in conventions - list the nodes and api-docs entries that were missing from the layout
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Contributing
Thanks for taking the time to contribute to 3x-ui. This guide gets a development panel running locally and explains the conventions the project follows so changes land cleanly.
Prerequisites
- Go 1.26+ (the version pinned in
go.mod) - Node.js 22+ and npm 10+ (for the React frontend)
- Git
- A C compiler — required by the CGo SQLite driver (
github.com/mattn/go-sqlite3). Linux and macOS already ship one; for Windows see below.
Windows: MinGW-w64
go build on Windows fails with cgo: C compiler "gcc" not found until a GCC toolchain is installed. Two options — pick whichever fits.
Option A — standalone zip (fastest, no package manager)
- Download the latest build from https://github.com/niXman/mingw-builds-binaries/releases. For most setups, pick a release named:
(64-bit, POSIX threads, SEH exceptions, UCRT runtime — matches modern Windows defaults.)x86_64-<version>-release-posix-seh-ucrt-rt_<n>-rev<m>.7z - Extract it somewhere stable, e.g.
C:\mingw64\. - Add
C:\mingw64\binto the WindowsPATH(System Properties → Environment Variables → Path → New). - Open a fresh terminal and confirm:
gcc --version
Option B — MSYS2 (when a Unix shell is also useful)
- Install MSYS2 from https://www.msys2.org/.
- Open the MSYS2 UCRT64 shell from the Start menu and update once:
pacman -Syu - Install the UCRT64 toolchain:
pacman -S --needed mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-pkg-config - Add
C:\msys64\ucrt64\binto the WindowsPATH. - Verify with
gcc --versionin a fresh terminal.
After either path, go build ./... and go run . work normally.
Why MinGW-w64 over MSVC:
mattn/go-sqlite3officially supports GCC, builds are faster on Windows, and the toolchain does not require a Visual Studio install. If Visual Studio Build Tools are already present that works too — just make sureCC=clis not set in the environment.
Cross-building the Linux SQLite target from Windows (or vice versa) requires a separate cross-compiler and is out of scope here; build natively on the target OS.
First-time setup
git clone https://github.com/MHSanaei/3x-ui.git
cd 3x-ui
cp .env.example .env
mkdir x-ui
go mod download
cd frontend
npm install
npm run build
cd ..
.env.example ships with defaults that keep the database, logs, and xray binary inside the local x-ui/ folder so nothing escapes the project directory:
XUI_DEBUG=true
XUI_DB_FOLDER=x-ui
XUI_LOG_FOLDER=x-ui
XUI_BIN_FOLDER=x-ui
Drop the xray binary (xray-windows-amd64.exe on Windows, xray-linux-amd64 on Linux, etc.) plus the matching geoip.dat and geosite.dat files into x-ui/. The easiest source is a released Xray-core build. On Windows, wintun.dll is also required for testing TUN inbounds.
Running
go run .
Open http://localhost:2053 and log in with admin / admin. Credentials must be changed on first login.
Inside VS Code
The repo ships a launch profile in .vscode/launch.json (gitignored — copy from the snippet below if absent):
{
"version": "0.2.0",
"configurations": [
{
"name": "Run 3x-ui (Debug)",
"type": "go",
"request": "launch",
"mode": "auto",
"program": "${workspaceFolder}",
"cwd": "${workspaceFolder}",
"env": {
"XUI_DEBUG": "true",
"XUI_DB_FOLDER": "x-ui",
"XUI_LOG_FOLDER": "x-ui",
"XUI_BIN_FOLDER": "x-ui"
},
"console": "integratedTerminal"
}
]
}
Working on the frontend
The panel UI is a React 19 + Ant Design 6 + TypeScript app under frontend/, built with Vite 8. The sections below cover the architecture, the conventions, and the two dev workflows.
Architecture
The frontend is a multi-page application, not a SPA. Every panel route (/panel, /panel/inbounds, /panel/clients, /panel/xray, /panel/settings, /panel/nodes, /panel/api-docs, /panel/sub, plus login) has its own HTML entry in frontend/*.html and its own bootstrap in src/entries/<page>.tsx. Vite emits each entry into web/dist/, and the Go binary embeds that directory at compile time via embed.FS. Each panel navigation is a real document load, but every per-page bundle is small enough to keep the experience responsive. There is no React Router and no global store; the surface area does not justify either.
State and data flow
- No global store. State lives in the page that owns it. Cross-page data (settings, current user, theme) is re-fetched on each page load — the backend is local and responses are inexpensive.
- Hooks in
src/hooks/encapsulate reactive logic worth sharing inside a page (useTheme,useStatus,useNodes,useWebSocket,useDatepicker, …). Prefer extending an existing hook over introducing a new global. - Domain models in
src/models/(Inbound,DBInbound,Outbound,Status, …) own the protocol-specific logic — link generation, settings JSON shape, TLS/Reality stream handling. React components stay declarative; they ask the model "what is my link?" and render the answer. - HTTP goes through
src/utils/index.js'sHttpUtil, a thin Axios wrapper that handles CSRF, response toasts, and asilent: trueopt-out for bulk operations that would otherwise spam toasts. The Axios setup itself lives insrc/api/axios-init.js.
i18n
Locale strings live in web/translation/<locale>.json, not under frontend/. The Go binary embeds the same JSON and serves it to both backend templates and react-i18next (initialized in src/i18n/react.ts). When a new English key is added it must also land in every non-English locale — missing keys do not break the build, they just render the raw key in the UI.
Two dev workflows
| Goal | Command |
|---|---|
| Iterate on UI changes with HMR | cd frontend && npm run dev (Vite on :5173, proxies /panel/* and /api/* to the Go panel on :2053). Start the Go panel first. |
| Verify what end users actually see | cd frontend && npm run build, then go run .. The Go binary serves the built bundle — embedded in release mode, off disk in debug mode. |
The Vite dev proxy rewrites the sidebar's production-style links (/panel, /panel/inbounds, /panel/clients, …) to the matching Vite-served HTML, so navigation behaves identically to production without round-tripping through Go. The allowlist lives in MIGRATED_ROUTES in vite.config.js — register every new page there.
XUI_DEBUG=truegotcha — in debug mode the panel serves HTML from the embedded FS (frozen at the lastgo build/go run) but JS/CSS off disk. Re-runningnpm run buildwithout restarting Go leaves the embedded HTML pointing at the old hashed asset names, producing a blank page with 404s in the console. Always restartgo run .after a frontend rebuild.
Adding a new page
- Create
frontend/<page>.html(copy an existing entry and adjust the title and the imported<script type="module" src="/src/entries/<page>.tsx">). - Create
src/entries/<page>.tsx— mount the page withcreateRoot(document.getElementById('app')!).render(...), wrapped in the sharedConfigProviderfor AntD theming and i18n. - Create the page component under
src/pages/<page>/<Page>.tsx(kebab-case folder, PascalCase component). - Register the entry in
rollupOptions.inputinsidevite.config.js. - If the page is reachable from the sidebar at
/panel/<route>, add<route>toMIGRATED_ROUTESso dev-mode navigation works. - Wire a Go controller route that calls
serveDistPage(c, "<page>.html")to serve the embedded HTML in production.
Conventions
- TypeScript strict mode — all new code in
.ts/.tsx. Runnpm run typecheck(tsc --noEmit) before pushing. The path alias@/*resolves tosrc/*. - Ant Design 6 is the only UI kit — no Tailwind, no shadcn. A previous attempt to migrate was rolled back. Small, targeted UX tweaks beat sweeping rewrites; raise broader visual changes for discussion before implementing.
- Function components + hooks everywhere. No class components.
- No
//line comments in committed JS/TS/Vue/Go. HTML<!-- ... -->is fine for template structure. Names should carry the meaning; rename rather than annotate. Comments are reserved for the why, and only when the reason is surprising. - RTL is a first-class concern. Persian and Arabic users matter — RTL is enabled through AntD's
ConfigProvider direction="rtl". When writing Persian text in toasts or labels, isolate code identifiers on their own lines so RTL reading flows. - Do not break link generation. Share-link generation has two paths: the inbounds page (
InboundsPage.tsx→checkFallback()) and the clients page (/panel/api/clients/subLinks/:subId→ backendGetSubs). Exercise both whenever URL generation, fallback projection, or TLS handling changes. - Vite is pinned to
8.0.13. Do not bump to8.0.14+— the esbuild dep-optimizer in those builds breaks i18n loading in dev mode.
Project layout
frontend/
├── *.html — Vite entry HTML, one per panel route
├── tsconfig.json — strict, jsx: "react-jsx", paths "@/*" → "src/*"
├── eslint.config.js — ESLint 10 flat config (@eslint/js + typescript-eslint + react-hooks)
├── vite.config.js
└── src/
├── entries/ — per-page bootstrap (createRoot + render)
├── pages/ — one folder per route (index, login, inbounds, clients, xray, nodes, settings, api-docs, sub)
├── components/ — cross-page React components (AppSidebar, DateTimePicker, FinalMaskForm, JsonEditor, …)
├── hooks/ — reusable hooks (useTheme, useStatus, useNodes, useWebSocket, useDatepicker, …)
├── api/ — Axios setup + CSRF interceptor + WebSocket client
├── i18n/ — react-i18next bootstrap (JSON lives in web/translation/)
├── models/ — Inbound, DBInbound, Outbound, Status, reality-targets, …
├── styles/ — shared CSS (page-cards, …)
└── utils/ — HttpUtil, ObjectUtil, LanguageManager, RandomUtil, SizeFormatter, …
For deeper notes on the frontend toolchain see frontend/README.md.
Project layout
| Path | Contents |
|---|---|
main.go |
Process entry point, CLI subcommands, signal handling |
web/ |
Gin HTTP server, controllers, services, embedded frontend assets |
frontend/ |
React + Ant Design 6 + TypeScript source for the panel UI |
database/ |
GORM models, migrations, seeders (SQLite / PostgreSQL) |
xray/ |
Xray-core process lifecycle and gRPC API client |
sub/ |
Subscription endpoints (raw, JSON, Clash) |
config/ |
Environment-variable helpers, paths, defaults |
x-ui/ |
Runtime data — db, logs, xray binary, geo files (gitignored) |
Sending a pull request
- Branch off
main(e.g.feat/short-description). - Keep the diff focused — separate refactors from feature work.
- Run the relevant checks before pushing:
go build ./...go test ./...(when Go code changed)cd frontend && npm run typecheck && npm run lint && npm run build(when the frontend changed)
- Commit messages follow the existing pattern in
git log—<area>: short imperative summary, then a body explaining the why. Conventional-commit prefixes (feat,fix,refactor,chore,style,docs) are encouraged. - Open the PR against
mainwith a brief description of what changed and how to test it.
Useful environment variables
| Variable | Default | Purpose |
|---|---|---|
XUI_DEBUG |
false |
Verbose logs + Gin debug mode + serve /assets from disk |
XUI_LOG_LEVEL |
info |
debug / info / notice / warning / error |
XUI_DB_FOLDER |
platform default | Where x-ui.db lives |
XUI_LOG_FOLDER |
platform default | Where 3xui.log lives |
XUI_BIN_FOLDER |
bin |
Where the xray binary, geo files, and xray config.json live |
XUI_DB_TYPE |
sqlite |
Set to postgres to use PostgreSQL via XUI_DB_DSN |
XUI_DB_DSN |
— | PostgreSQL DSN when XUI_DB_TYPE=postgres |
Issues and discussion
- Bug reports and feature requests: GitHub Issues
- General questions and ideas: GitHub Discussions
Before filing a bug, include the OS, Go version, panel version (/panel/api/server/status or the dashboard footer), and the relevant excerpt from x-ui/3xui.log.