v2rayN/v2rayN/AmazTool/Resx/Resource.Designer.cs
2dust 2a4ba2a751
Some checks failed
release Linux / build (Release) (push) Has been cancelled
release macOS / build (Release) (push) Has been cancelled
release Windows desktop (Avalonia UI) / build (Release) (push) Has been cancelled
release Windows / build (Release) (push) Has been cancelled
up Resx
2025-03-21 11:11:53 +08:00

171 lines
6.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace AmazTool.Resx {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resource() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AmazTool.Resx.Resource", typeof(Resource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 Failed to terminate the v2rayN. Close it manually, or the upgrade may fail. 的本地化字符串。
/// </summary>
internal static string FailedTerminateProcess {
get {
return ResourceManager.GetString("FailedTerminateProcess", resourceCulture);
}
}
/// <summary>
/// 查找类似 Failed to extract the update package. 的本地化字符串。
/// </summary>
internal static string FailedUnzipping {
get {
return ResourceManager.GetString("FailedUnzipping", resourceCulture);
}
}
/// <summary>
/// 查找类似 Upgrade failed. 的本地化字符串。
/// </summary>
internal static string FailedUpgrade {
get {
return ResourceManager.GetString("FailedUpgrade", resourceCulture);
}
}
/// <summary>
/// 查找类似 Please run it from the main application. 的本地化字符串。
/// </summary>
internal static string Guidelines {
get {
return ResourceManager.GetString("Guidelines", resourceCulture);
}
}
/// <summary>
/// 查找类似 Information 的本地化字符串。
/// </summary>
internal static string Information {
get {
return ResourceManager.GetString("Information", resourceCulture);
}
}
/// <summary>
/// 查找类似 In progress, please wait... 的本地化字符串。
/// </summary>
internal static string InProgress {
get {
return ResourceManager.GetString("InProgress", resourceCulture);
}
}
/// <summary>
/// 查找类似 Start v2rayN, please wait... 的本地化字符串。
/// </summary>
internal static string Restartv2rayN {
get {
return ResourceManager.GetString("Restartv2rayN", resourceCulture);
}
}
/// <summary>
/// 查找类似 Start extracting the update package... 的本地化字符串。
/// </summary>
internal static string StartUnzipping {
get {
return ResourceManager.GetString("StartUnzipping", resourceCulture);
}
}
/// <summary>
/// 查找类似 Successfully extracted the update package. 的本地化字符串。
/// </summary>
internal static string SuccessUnzipping {
get {
return ResourceManager.GetString("SuccessUnzipping", resourceCulture);
}
}
/// <summary>
/// 查找类似 Upgrade success. 的本地化字符串。
/// </summary>
internal static string SuccessUpgrade {
get {
return ResourceManager.GetString("SuccessUpgrade", resourceCulture);
}
}
/// <summary>
/// 查找类似 Try to terminate the v2rayN process... 的本地化字符串。
/// </summary>
internal static string TryTerminateProcess {
get {
return ResourceManager.GetString("TryTerminateProcess", resourceCulture);
}
}
/// <summary>
/// 查找类似 Upgrade failed, file not found. 的本地化字符串。
/// </summary>
internal static string UpgradeFileNotFound {
get {
return ResourceManager.GetString("UpgradeFileNotFound", resourceCulture);
}
}
}
}