3x-ui/subproject/Xray-core-main/common/dice/dice.go
test999 367152556a **Fixes & Changes:**
1. **Fixed XPadding Placement Dropdown**:
   - Added the missing `cookie` and `query` options to `xPaddingPlacement` (`stream_xhttp.html`).
   - *Why:* Previously, users wanting `cookie` obfuscation were forced to use the `header` placement string. This caused Xray-core to blindly intercept the entire monolithic HTTP Cookie header, failing internal padding-length validations and causing the inbound to silently drop the connection.
2. **Fixed Uplink Data Placement Validation**:
   - Replaced the unsupported `query` option with `cookie` in `uplinkDataPlacement`.
   - *Why:* Xray-core's `transport_internet.go` explicitly forbids `query` as an uplink placement option. Selecting it from the UI previously sent a payload that would cause Xray-core to instantly throw an `unsupported uplink data placement: query` panic. Adding `cookie` perfectly aligns the UI with Xray-core restrictions.
### Related Issues
- Resolves #3992
2026-04-06 15:00:43 +03:00

55 lines
1.2 KiB
Go

// Package dice contains common functions to generate random number.
// It also initialize math/rand with the time in seconds at launch time.
package dice // import "github.com/xtls/xray-core/common/dice"
import (
"math/rand"
)
// Roll returns a non-negative number between 0 (inclusive) and n (exclusive).
func Roll(n int) int {
if n == 1 {
return 0
}
return rand.Intn(n)
}
// RollInt63n returns a non-negative number between 0 (inclusive) and n (exclusive).
func RollInt63n(n int64) int64 {
if n == 1 {
return 0
}
return rand.Int63n(n)
}
// Roll returns a non-negative number between 0 (inclusive) and n (exclusive).
func RollDeterministic(n int, seed int64) int {
if n == 1 {
return 0
}
return rand.New(rand.NewSource(seed)).Intn(n)
}
// RollUint16 returns a random uint16 value.
func RollUint16() uint16 {
return uint16(rand.Int63() >> 47)
}
func RollUint64() uint64 {
return rand.Uint64()
}
func NewDeterministicDice(seed int64) *DeterministicDice {
return &DeterministicDice{rand.New(rand.NewSource(seed))}
}
type DeterministicDice struct {
*rand.Rand
}
func (dd *DeterministicDice) Roll(n int) int {
if n == 1 {
return 0
}
return dd.Intn(n)
}