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build: generate fingerprinted assets before compile
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3 changed files with 20 additions and 0 deletions
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@ -15,6 +15,7 @@ COPY . .
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ENV CGO_ENABLED=1
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ENV CGO_CFLAGS="-D_LARGEFILE64_SOURCE"
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RUN go run ./cmd/genassets
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RUN go build -ldflags "-w -s" -o build/x-ui main.go
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RUN ./DockerInit.sh "$TARGETARCH"
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11
README.md
11
README.md
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@ -30,6 +30,17 @@ bash <(curl -Ls https://raw.githubusercontent.com/Sora39831/3x-ui/master/install
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For full documentation, please visit the [project Wiki](https://github.com/Sora39831/3x-ui/wiki).
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## Building from source
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Generate fingerprinted frontend assets before compiling:
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```bash
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go run ./cmd/genassets
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go build -ldflags "-w -s" -o build/x-ui main.go
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```
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Production builds embed files from `web/public/assets` and `web/public/assets-manifest.json`.
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## A Special Thanks to
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- [alireza0](https://github.com/alireza0/)
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@ -85,3 +85,11 @@ func TestAssetRequestCacheControlDoesNotMarkMissingFingerprintPathImmutable(t *t
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t.Fatalf("expected missing asset path to avoid immutable cache-control, got %q", got)
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}
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}
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func TestAssetCacheControlForLogicalPathIsShortLived(t *testing.T) {
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got := assetCacheControl("js/websocket.js")
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want := "public, max-age=300"
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if got != want {
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t.Fatalf("expected %q, got %q", want, got)
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}
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}
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