3x-ui/web/controller/websocket.go

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package controller
import (
"net/http"
"strings"
"time"
"github.com/google/uuid"
"github.com/mhsanaei/3x-ui/v2/logger"
"github.com/mhsanaei/3x-ui/v2/util/common"
"github.com/mhsanaei/3x-ui/v2/web/session"
"github.com/mhsanaei/3x-ui/v2/web/websocket"
"github.com/gin-gonic/gin"
ws "github.com/gorilla/websocket"
)
const (
// Time allowed to write a message to the peer
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the peer
pongWait = 60 * time.Second
// Send pings to peer with this period (must be less than pongWait)
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer
maxMessageSize = 512
)
var upgrader = ws.Upgrader{
ReadBufferSize: 4096, // Увеличено с 1024 для лучшей производительности
WriteBufferSize: 4096, // Увеличено с 1024 для лучшей производительности
CheckOrigin: func(r *http.Request) bool {
// Check origin for security
origin := r.Header.Get("Origin")
if origin == "" {
// Allow connections without Origin header (same-origin requests)
return true
}
// Get the host from the request
host := r.Host
// Extract scheme and host from origin
originURL := origin
// Simple check: origin should match the request host
// This prevents cross-origin WebSocket hijacking
if strings.HasPrefix(originURL, "http://") || strings.HasPrefix(originURL, "https://") {
// Extract host from origin
originHost := strings.TrimPrefix(strings.TrimPrefix(originURL, "http://"), "https://")
if idx := strings.Index(originHost, "/"); idx != -1 {
originHost = originHost[:idx]
}
if idx := strings.Index(originHost, ":"); idx != -1 {
originHost = originHost[:idx]
}
// Compare hosts (without port)
requestHost := host
if idx := strings.Index(requestHost, ":"); idx != -1 {
requestHost = requestHost[:idx]
}
return originHost == requestHost || originHost == "" || requestHost == ""
}
return false
},
}
// WebSocketController handles WebSocket connections for real-time updates
type WebSocketController struct {
BaseController
hub *websocket.Hub
}
// NewWebSocketController creates a new WebSocket controller
func NewWebSocketController(hub *websocket.Hub) *WebSocketController {
return &WebSocketController{
hub: hub,
}
}
// HandleWebSocket handles WebSocket connections
func (w *WebSocketController) HandleWebSocket(c *gin.Context) {
// Check authentication
if !session.IsLogin(c) {
logger.Warningf("Unauthorized WebSocket connection attempt from %s", getRemoteIp(c))
c.AbortWithStatus(http.StatusUnauthorized)
return
}
// Upgrade connection to WebSocket
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
if err != nil {
logger.Error("Failed to upgrade WebSocket connection:", err)
return
}
// Create client
clientID := uuid.New().String()
client := &websocket.Client{
ID: clientID,
Hub: w.hub,
Send: make(chan []byte, 512), // Увеличено с 256 до 512 для предотвращения переполнения
Topics: make(map[websocket.MessageType]bool),
}
// Register client
w.hub.Register(client)
logger.Infof("WebSocket client %s registered from %s", clientID, getRemoteIp(c))
// Start goroutines for reading and writing
go w.writePump(client, conn)
go w.readPump(client, conn)
}
// readPump pumps messages from the WebSocket connection to the hub
func (w *WebSocketController) readPump(client *websocket.Client, conn *ws.Conn) {
defer func() {
if r := common.Recover("WebSocket readPump panic"); r != nil {
logger.Error("WebSocket readPump panic recovered:", r)
}
w.hub.Unregister(client)
conn.Close()
}()
conn.SetReadDeadline(time.Now().Add(pongWait))
conn.SetPongHandler(func(string) error {
conn.SetReadDeadline(time.Now().Add(pongWait))
return nil
})
conn.SetReadLimit(maxMessageSize)
for {
_, message, err := conn.ReadMessage()
if err != nil {
if ws.IsUnexpectedCloseError(err, ws.CloseGoingAway, ws.CloseAbnormalClosure) {
logger.Debugf("WebSocket read error for client %s: %v", client.ID, err)
}
break
}
// Validate message size
if len(message) > maxMessageSize {
logger.Warningf("WebSocket message from client %s exceeds max size: %d bytes", client.ID, len(message))
continue
}
// Handle incoming messages (e.g., subscription requests)
// For now, we'll just log them
logger.Debugf("Received WebSocket message from client %s: %s", client.ID, string(message))
}
}
// writePump pumps messages from the hub to the WebSocket connection
func (w *WebSocketController) writePump(client *websocket.Client, conn *ws.Conn) {
ticker := time.NewTicker(pingPeriod)
defer func() {
if r := common.Recover("WebSocket writePump panic"); r != nil {
logger.Error("WebSocket writePump panic recovered:", r)
}
ticker.Stop()
conn.Close()
}()
for {
select {
case message, ok := <-client.Send:
conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// Hub closed the channel
conn.WriteMessage(ws.CloseMessage, []byte{})
return
}
writer, err := conn.NextWriter(ws.TextMessage)
if err != nil {
logger.Debugf("WebSocket write error for client %s: %v", client.ID, err)
return
}
writer.Write(message)
// Оптимизация: батчинг сообщений с умным ограничением
// Обрабатываем накопленные сообщения, но ограничиваем для предотвращения задержек
n := len(client.Send)
maxQueued := 20 // Увеличено с 10 до 20 для лучшей пропускной способности
if n > maxQueued {
// Пропускаем старые сообщения, оставляем только последние для актуальности
skipped := n - maxQueued
for i := 0; i < skipped; i++ {
select {
case <-client.Send:
// Пропускаем старое сообщение
default:
// Канал закрыт или пуст, прекращаем пропуск
goto skipDone
}
}
skipDone:
n = len(client.Send) // Обновляем количество после пропуска
}
// Батчинг: отправляем несколько сообщений в одном фрейме
// Безопасное чтение с проверкой закрытия канала
for i := 0; i < n; i++ {
select {
case msg, ok := <-client.Send:
if !ok {
// Канал закрыт, выходим
return
}
writer.Write([]byte{'\n'})
writer.Write(msg)
default:
// Больше нет сообщений в очереди, прекращаем батчинг
goto batchDone
}
}
batchDone:
if err := writer.Close(); err != nil {
logger.Debugf("WebSocket writer close error for client %s: %v", client.ID, err)
return
}
case <-ticker.C:
conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := conn.WriteMessage(ws.PingMessage, nil); err != nil {
logger.Debugf("WebSocket ping error for client %s: %v", client.ID, err)
return
}
}
}
}